Table Of Contents:


 Image created by DeviFoxx. Character & Logo owned by NAMCO ®.


Original game ROM owned by NAMCO©. Please keep the ROM for no more than 24 Hours, unless you yourself own a copy of the game. All images, in-game screenshots, and artwork are owned by, and property of NAMCO of Japan Co. Ltd. and their respective artist(s) unless stated otherwise.

  The Adventure of Valkyrie was the first time Valkyrie appeared in the video game universe. The game--and it's sequel, The Legend of Valkyrie--are both still revered by Japanese gamers to this day.
 
  The market of RPGs [Role Playing Games] was still quite new, and few companies had barely begun to produce them at the time--bearing in mind that this was the mid 1980's. Only companies like Nintendo, Square [known as "Square-Enix" today], and NAMCO were bold enough to experiment in the market.

  To give a brief storyline overview, the game opens with Valkyrie's descent to earth in order to save the world Marvel Land. The evil, dark wizard Zouna has escaped from his earthen prison under Mount Alsandra [which was discussed in the 1992 prequel game, "SANDORA no Daibouken" for the SNES]. Valkyrie must somehow find a way to reach Zouna's castle and recover the Key of Time with the help of Kurino Sandra.
 
  Much like other now-popular video game franchises, The Adventure of Valkyrie was a "sleeper hit" in Japan. Akin to currently existing franchises like "Legend of Zelda", "MegaMan", and "Katamari Damacy". All became popular via "word of mouth", and have exploded into popularity today.

  Graphically, the game had much in common with the first "Legend of Zelda" game. Both titles were released within the same year ["Legend of Zelda" was released in Japan on February 21st, 1986, while "Adventure of Valkyrie" was released in Japan on August 1st, 1986]. Both of the titles bore a strong resemblance to one another as well.
 
  I'm not here to debate whether or not NAMCO stole the "Zelda" play scheme from Nintendo. There was a six-month gap between the Japanese release of both games. Back then, simple 8-bit games weren't as hard to produce as modern-day video games are. There are times where Valkyrie feels "rushed" I'll admit.

  Despite the fact that it shares much in common with the first "Zelda" game, there are also a lot of things that make the game stand out on its own as well.

  When playing the game, you'll notice that it's harder to attack enemies than in Zelda. Given the short reach of your sword. This adds to the challenging factor, however.

  Surprisingly enough, there is also a day and night cycle on the overworld map. There are limited Inns and Shops strewn about the map as well.
  Probably one of the features that confused early gamers at first was whenever a new player would start up a new adventure, the game would ask for personal information such as your zodiac sign, blood type, and favorite color. RPGs were a new market, and most gamers were confused as to why something like this was relevant. If you fancy yourself a hardcore gamer, then right away you'll know what this most likely means. The game is asking you to choose a growth rate! The game has many early RPG elements that set it apart from Zelda. It was one of the first RPGs to make use of an EXP (Experience points) system, predating even "Final Fantasy" [Which wouldn't be released in Japan until December 18th, 1987].

  The fact that the game asks you for irrelevant information such as your "sign", and "blood type" is useless--it's just a mild distraction for you to pick out Valkyrie's rate of growth by experience points in game. The game, like many standard RPGs today, uses many "known" and invisible factors, as well as the use of gold pieces as currency. The game features a "luck" factor. If you're familiar with the attributes that "luck" governs in typical RPGs, then you'll know that this simply determines the likelihood of rare items dropping off monsters after you've defeated them--the rate is most likely calculated by a percentage in the game's coding and increases with the experience points that Valkyrie gains. The inclusion of the ability to cast magic in the game was useful as well. Over time, Valkyrie could learn more spells with the more experience she gained. The game also uses an HP (Health Points) system. Not only displaying your health, but your enemy's as well. Your inventory consists of only eight available slots. Items can also be randomly stolen by "Zuhl", who will spawn on certain sections of the overworld map.

  The game has its drawbacks, however. The hints and the clues given out in the game were very--no, extremely ambiguous at best. When you start off the game, there's no cave for you to enter where an old man talks to you like in "Zelda". You're simply dropped off in the Southwestern-most continent of Marvel Land and expected to "know" exactly what to do and where to go. This is why most non-Japanese gamers who played the game quickly gave up. "Adventure of Valkyrie" has no NPCs to speak with whatsoever. None. Zero. Zilch. Nada.

  In fact, the only text that appears throughout the entire game is the title screen, the ending credits, the progress-tracker at the Inn, and the word "PAUSE" whenever you press the start button.

  This didn't deter Japanese gamers, however. Even though it was found to be quite confusing at first. I've noticed that Japanese gamers love a good challenge, anyway. "Teamwork" is a big emphasis in games in Japan, so I'm pretty sure friends would take the time to actually sit down and try to figure the game out. This is also probably the reason why Valkyrie's "Brother" game, the "Druaga" series became equally as popular as Valkyrie.

  The Level-Up system--also an early RPG feature that had yet to be introduced into most other games--was unique as well. Typically, Leveling Up occurs on the fly. After your character achieves a certain number of experience points to the next level, he / she will level up right there on the spot. Right? That's the way most of us know it to be.

  Valkyrie was different, however. Because on the battlefield, you were simply told how much experience points you had in total. In order to actually level up, you needed to walk back to an Inn and rest in the bed. You would recover your HP and MP you had lost, and all the EXP you had gained since your last visit to the Inn would be tallied--that is where the actual "leveling up" would occur. New spells were acquired in the same manner as well.

  Also, the game used a Password System to track progress. Similar to other games such as "Kid Icarus", and "Metroid". Zelda and Zelda II used internal batteries to save actual game files, however. In time, gamers found a way to abuse this as well. Password hacking. A similar method used in the previously mentioned NES games. Password hacking was used in Valkyrie--like most other games--to give your character ludicrous status enhancements and abilities.

  A minor note, please bear in mind that it actually costs money to rest in the bed at the Inn. How much HP you recover is determined by how much Gold you're currently carrying.

  Even so, Valkyrie still remained quite popular. It, and its sequel "Legend of Valkyrie" were both one of the earlier titles to be released on the Japanese library of Nintendo Wii's virtual console selection. "Adventure of Valkyrie" even became popular to the point where the original game inspired at least two remakes.


Click picture for enlargement and screenshots.
  One remake I would've never known existed if it weren't for the website "Classic Gaming 101". So to them I say, "Thank you very much".

  The first remake of "Adventure of Valkyrie" was released in Japan only, on the now rare PlayStation title "NAMCO Anthology Vol. 2".

  The disc featured several NAMCO games, and included both their original games, and their updated counterparts. Valkyrie's game remake showed Japanese gamers a fresh, young Valkyrie that hadn't yet achieved her helmet.

  The picture rendering of Valkyrie is fairly apt, because in the original game, Valkyrie did not begin the game with her helmet, upgraded sword, and red cape. All of those items needed to be gained throughout her travels. The updated game itself however plays nothing like the original. It might as well be a new game entirely, considering the drastic changes they made in the screenshots.
 
  The second remake of "Adventure of Valkyrie" was released in late 2006, towards the end of the year.

  Instead of giving the game a complete revamping like the previous remake, NAMCO decided to simply tweak the original game. The game's music sounds more crisp and fresh. The graphics were recycled from the game's original arcade sequel, "Legend of Valkyrie"--the sprites for Valkyrie were ripped directly from the arcade game. The Black Sandras were simply a palette swap of the original Kurino Sandra sprite. Some sprites were original however, or rather, 16-bit colorful updates of the old ones. Including other enemies as well.

  The sound effects were also recycled from "Legend of Valkyrie" as well, from the enemy defeat "bloop!" sound effect, right down to Valkyrie's notable yelp whenever she takes damage. But this was all OK, however. It didn't matter too much because this incarnation of the game was released exclusively on Japanese cell phones only.

  Before you continue reading this article, I would like to establish a few facts. The current date as I'm writing this is April 8th, 2007. There is currently no other guide for this game (perhaps no one is moved enough to write one or knows where to look for information). Also, rather than write the guide in a "story" format as I did with "SANDORA no Daibouken", I will write this guide in a traditional FAQ / Walkthrough format. I'll do my best to include pictures of information I've gathered. I'll take you from Valkyrie's first descent into Marvel Land, to her final showdown in Zouna's castle.

  Before we get started, I would like to help you (the reader) familiarize with the main screen.


  1. The Inventory space. Valkyrie's item capacity is strictly eight items only, so choose carefully.
  2. Your currently equipped weapon or inventory item, used with the "B" button.
  3. Your currently equipped magic spell. Only one spell equipped at a time. The "A" button is the hotkey.
  4. Valkyrie's current HP (Health Points).
  5. Your enemy's current HP (Health Points).
  6. Valkyrie's current EXP. Displays the total EXP amount she has gained throughout the course of her entire adventure.
  7. Valkyrie's current Gold (money) she's carrying.
  8. A tree--hahaha, I'm not joking. Some objects can be interacted with. Trees can be chopped down with an Axe. Later, so can mountains too with an upgraded Axe. (Or the same Axe depending on Valkyrie's level.)
  9. A Gold Coin. Items like these will drop from enemies as you defeat them.
  10. Enemies. In this case, Tattas. Enemies typically come in waves of four and can keep spawning as you move across the map. Enemies are also in a color-coded tier / ranking system. Black enemies are typically the strongest, and can shoot fireballs.

   Controls:

  • START Button: Pauses the game.
  • SELECT Button: No Function.
  • B Button: Use your currently equipped inventory item, be it a sword, axe, or potion.
  • A Button: Use your currently equipped Magic Spell (Note that MP is generally not displayed, so use sparingly).
  • Directional Pad: Move in one of four directions. Up, Down, Left, or Right. Diagonal movement is impossible.
  • Directional Pad (While Paused): Left or Right allows you to choose your inventory item. Up or Down allows you to choose your Magic Spell. To finalize your choice, simply un-pause the game with the "START Button".

  A special thanks to a user by the name of WorthlessNewbie for providing information in regards to the remake of Valkyrie no Bouken that was released on Namco Anthology Vol. 2 for Sony PSX in Japan. I was able to get a chance to play the game for myself and received a further elaboration on the story. As a result, I was able to show the game's prologue here, and provide a brief overview of the PSX remake below. [Pictures courtesy of Namco Co. Ltd. of Japan]

  I hope my advice has helped you thus far. I now present to you the guide.



  Once upon a time, in the world of Marvel Land, the people and nature lived together in a peaceful and harmonic coexistence. All the animals were docile. Humans, Sandras, Quarkmen, Tattas, and other races mingled with one another and worked to make Marvel Land into an increasingly beautiful place to live.

  A large clock tower resembling a stone grandfather clock stood watch over the countryside of Marvel Land. Long ago, an ancient evil had been sealed within the clock tower. The people needn't fret, however. For those days had long since passed.

  Or so they had thought...
 


  The key of time that rested in the center of the face of the clock tower had long since been used to seal away the ancient evil that lies within. Until one day, the clock tower mysteriously stopped working.

  So... In an effort to rewind the clock, a villager takes it upon himself to do just that.
 


  Fumbling with the key, the villager drops the key of time, foolishly. In a frantic manner, the villager picks up the key and tries to reset it back into place before a catastrophe befalls Marvel Land. But it was too late!

  The ancient evil of legend. Zouna, the Dark Wizard who manipulates time itself was unleashed upon the world once more. And to prevent anyone else from sealing him away once again, Zouna takes the key of time for himself.
 


  Finally freed after many years, Zouna wastes no time in wreaking havoc and chaos over Marvel Land. Zouna unleashes his manifested darkness over the land, and lays waste to the countryside. Feeling confident in his reign, Zouna constructs his castle in which to preside over Marvel Land from.
 


  The peaceful inhabitants of Marvel Land cried out in terror as Zouna's manifested darkness came after them one by one. Zouna's darkness corrupted the hearts of anyone it came across, and possessed them against their wills. Once thriving towns and villages fell into ruination. Family members were parted from their loved ones. Only a few scattered towns remained standing; forming a last bastion in resistance to Zouna's dark invasion. A futile effort.

  Even Kurino Sandra would come to meet his heroic demise, subdued by Zouna's power. Marvel Land is in dire need of a savior!
 


  The desperate call has been answered by the heavens. Valkyrie, a fledgling shield maiden descends to Marvel Land from heaven. Her first adventure, she wields a simple shield and a mace of light. Vowing to save Marvel Land from the darkness that has consumed it. Her adventure now begins!
 

  As I write out this FAQ / Walkthrough, I would like everyone to know that this guide is mainly adapted and compiled from three sources.
  1. My personal time spent playing the game and unearthing bundles of information that were never mentioned or made public--learning by simply exploring the game on my own.
  2. Watching this Speed Run of the NES game on YouTube.com. Respectively, there is a speed run of the Cell Phone Version too.
  3. Translating tons of the information made available on this website [http://www1.odn.ne.jp/~shimizu/legacy/namco/index.html] from Japanese to English. Maps were included too. I want to say "Thank you" to whomever the writer is. Your work is very much appreciated. どもありがとうございます~♪


An overworld map of Marvel Land.                                                                                                

  1. An Inn. [Save Point]
  2. A Well [Dungeon]
  3. Warp Zone A
  4. Store [Shop]
  5. A Sandra Store and an Inn. [Shop & Save Point]
  6. Well [Dungeon]
  7. Northern Pyramid [Dungeon]
  8. Southern Pyramid [Dungeon]
  9. Well [Dungeon]
  10. Well [Dungeon]
  11. Where the Rainbow Bridge appears at dawn, allowing you to cross into the wealthy continent.
  12. A Sandra Store and an Inn. [Shop & Save Point]
  13. Warp Zone E
  14. Warp Zone B
  15. Warp Zone C
  16. Warp Zone D
  17. 「マッコウ」Where "Marko" the whale is stranded at.
  18. Gate of the Lion.
  19. An Inn [Save Point]
  20. Sandra Shop [Store]
  What you see here is the world map of Marvel Land. And to the left is the legend that will help you identify what all the numbers mean. Take a moment or two to familiarize yourself with the map and the surrounding area, as we will be making regular references back to the map.

  Marvel Land is bigger than you realize, and there are a lot of obstacles that will either slow or completely block your progress.

  For the first half of the game, you are confined entirely to the western hemisphere of the world map and must travel around either on foot, by sail boat, or using the Warp Zones. The eastern and western hemispheres are divided by what appears to be a barrier reef in the ocean. On land, to secure the division, the eastern lands are teeming with stronger monsters than the west side. Not only that, but there is also a mountain range in the north surrounded by a vast desert that's filled by unforgiving quicksand fields that can destroy Valkyrie.

  Not shown on the map is Zouna's castle. That will be revealed later. The game however only has five fairly large dungeons--including Zouna's castle.

  The Eastern continent is referred to as the "Country of Wealth". While that region boasts the strongest of monsters, it also has the rarest of treasures. So let's begin our adventure.
 

  Inventory Items gained throughout the Game:
 

Treasure Chest: 宝の箱

  Treasure Chests! Of course, the mainstay of any RPG! While not an inventory item, they will give out inventory items. The only catch is that you need a key to open them.

  Fortunately, you don't need specific keys for specific chests. One size fits all.

Short Sword: ショート・ソード

  Valkyrie begins the game with this as the only item in her entire inventory. You can only do minimal damage with it. A very simple means of defending yourself from monsters.

Long Sword: ロング・ソード

  At least twice as powerful as the Short Sword. The Long Sword, while it doesn't have a longer reach, it does do more damage--defeating enemies in less time. This item can be purchased from the Sandra Shop, and found in rooms of certain dungeons.

Powered Short Sword: パワー・ショート・ソード

  This sword can be found in the Southern Pyramid, and also sold for an absurd amount at the Sandra Shop at position #13. Honestly, you don't really need it after a certain point. You can simply overlook this to get the most powerful sword in the game later on.

Powered Long Sword: パワー・ロング・ソード

  Like the Powered Short Sword, this is another weapon that isn't necessary to complete the game. It is also sold in the Sandra Shops surrounding the Wealthy Continent. You can completely bypass this and hold out for the Super Sword. Stick to using a normal Long Sword until then.

Super Sword: スーパー・ソード

  The Super Sword. The best sword in the entire game. It cannot be purchased in Sandra Shops and is only available in the final area of the game. Zouna's Castle. It is guarded by a Mid-Boss in the castle. A giant white cobra. This item is a must-have. Just like the Blue Helmet and Blue Mantle.

Lantern: 灯篭

  Lanterns are pretty useful--even though they are not required to complete the game. All dungeons are dark by nature. Using a lantern will light up the entire dungeon for a few minutes or so. Lanterns also work outside at nighttime (Even though I think that's a bit wasteful). Also, Lanterns are occasionally dropped by the "Fly Drill" class of monsters. They can also be purchased from the Sandra Shop.


Red Lantern: 赤い灯篭

  Not much different from the normal lantern. The only difference with this lantern is that you get about 3 to 5 uses out of it. It is not sold in Sandra Shops. It drops off enemies at a somewhat rare rate, and is not available in Sandra Shops.

Boat: ボート

  You acquire the boat early on in the game and use it to navigate the seas of the western hemisphere of Marvel Land. Because of the barrier reef, there is a division between the western and eastern hemispheres of Marvel Land. This is not gained from a dungeon, nor can it be bought from a Sandra Shop. You acquire the boat from a Treasure Chest not too far from the game's starting point. Also note that any sea-faring vehicles can only be boarded from ports on land. The ports resemble vertical, gray-colored spotted strips. (See picture below.)

Marko The Whale: マッコウ

  Marko the Whale was initially stranded in the mountains (his location is marked on the map). You must use the Axe (Red or Blue, depending on your level). Hack and chop your way through the mountains until you reach him. Stand over him, and cast the Healing spell (Valkyrie's first spell) and Marko will flop his way back to the ocean and leave behind an image of himself. Pick up the item and Marko will be in your inventory. You no longer need the Boat and may now sell it at a Sandra Shop. Marko has more advantages than the boat does. Valkyrie can attack from atop Marko's back. She can also cast spells from atop Marko as well.

Medicine:

  Like all RPGs, occasional health hazards can occur. This medicine bottle (not to be confused with the potion bottle) cures Valkyrie of the "Poisoned" status. Some enemies can drop this item, but it can be also bought in the Sandra Shop. Poisoned Status occur when Valkyrie touches an evil Quarkman, bumps into a Cactus in the desert, or touches a Mushroom in a dungeon--There are most likely other means of becoming poisoned too.

Blue Medicine: 青い薬

  A mildly stronger version of the normal Medicine. Sold in some eastern Sandra Shops for a high amount. Unnecessary when Valkyrie reaches a certain point--so don't bother with it.

Silver Key: シルバーキー

  Silver Keys drop off of Mid-bosses and certain Dungeon-dwelling monsters. On average, they can be used about 3 times before they vanish from Valkyrie's inventory. They cannot be bought in Sandra Shops, however you can sell them in Sandra Shops for a decent piece of money.

Gold Key: ゴルドキー

  Found in the Southern Pyramid dungeon, submerged in a pond underwater in a far room of the dungeon. You can locate it easier with the True-Sight Lens Magic spell. The Gold Key is useful because it becomes a permanent replacement for the Silver Key. It does not disappear after 3 uses like its Silver counterpart--it remains in your inventory forever. It is also sold (for an expensive amount) in Sandra Shops that surround the Wealthy Continent.

Red Axe: 赤い斧

  The Red Axe can be used to attack enemies and chop through trees in your way on the overworld map. Bear in mind however that the Axe can disappear from Valkyrie's inventory after strong over-usage. The Red Axe can be bought in Sandra Shops. If you want to chop through the very mountains to reach the east side of Marvel Land, you will need an upgraded Axe. Mountains can be chopped down with a Red Axe, but Valkyrie needs to be strong enough, and at a high enough level.

Blue Axe: 青い斧

  The Blue Axe is gained from a far room deep inside the northern Pyramid. Typically, it would be used to hack away at the trees and mountains on the overworld. But once Valkyrie reaches a high enough level, she can simply use the Red Axes to accomplish the job--rendering the Blue Axe utterly useless. It is also sold (for an expensive amount) in Sandra Shops that surround the Wealthy Continent.

Kurino Sandra: クリノ・サンドラ

  Kurino Sandra, the hero from the last game reviewed in this article, has been transformed into an evil Black Sandra and put under Zouna's command. The purpose of a Black Sandra is to guard the North and South Pyramids in the desert of Marvel Land (That's where they typically spawn). Defeat multiple Black Sandras until Kurino appears--then collect him. Kurino acts as a "key" in Valkyrie's inventory. He is required to enter the North and South Pyramids.


Potion: ポシヨン

  Potions restore a moderate amount of HP (Health Points) for Valkyrie. These can be bought in Sandra Shops and will occasionally drop off of enemies such as Trolls. They disappear after one usage, of course.

Red Potion: 赤いポシヨン

  Works in the same manner as the normal potion. Cures Valkyrie's HP (Health Points), with the exception to the fact that this item offers multiple uses--up to about 3 to 5. They are an uncommon drop off of monsters, and can be purchased in Sandra Shops in the further eastern areas of Marvel Land.

Red Mantle: 赤いマント

  Provides damage resistance, as most armor does in RPGs. Disappears from inventory after one use. It appears physically on Valkyrie's character sprite. Can be bought in Sandra Shops, and occasionally found in treasure chests.

Blue Mantle: 青いマント

  Provides damage resistance, and is stronger than the Red version. It is also necessary to defeat Zouna.. Does not disappear from inventory and can be used as often as you see fit. Only obtained from specific dungeon(s). Cannot be purchased in Sandra Shops.

Red Helmet: 赤いヘルメット

  Provides damage resistance, as most armor does in RPGs. Disappears from inventory after one use. It appears physically on Valkyrie's character sprite. This can be purchased from Sandra Shops as you move further east of Marvel Land. Generally, this item appears as a treasure chest item and dungeon item.

Blue Helmet: 青いヘルメット

  Provides damage resistance, and is stronger than the Red version. It is also necessary to defeat Zouna.. Does not disappear from inventory and can be used as often as you see fit. Only obtained from specific dungeon(s). Cannot be purchased in Sandra Shops.

Tent: テント

  The Tent is occasionally found in certain dungeons, residing within a treasure chest. It basically is an "Elixir". Curing Valkyrie's HP and MP for a moderate amount.

Super Tent: スパー・テント

  The Super Tent is also occasionally found in certain dungeons. It is a one-time use and cures Valkyrie to full HP and MP. It is also sold in Sandra Shops that surround the Wealthy Continent.

Tiara: チィアラ

  This item is found on the Wealthy Continent on a small island just north of the Gate of the Lion (Position #18 on the overworld map). The Tiara can be used to open up the gate. Also, using the Tiara as a stand-alone item will instantly warp Valkyrie safely back to the Sandra Shop and Inn at Position #12 on the map. Also, having the Tiara in Valkyrie's inventory will alter where the Warp Zones take you in Marvel Land. The benefit of this is that one of the places you get teleported to with the Tiara in your inventory is a port nearby Position #20. This is advantageous because Position #20 rests just to the Southeast of the Island that Zouna's Castle rests upon. From here, you simply need to hop on Marko the whale and swim on out to Zouna's Castle for the Final Showdown.

Cure-All: キララ

  Cure-All (Originally romanized from Japanese as "Kirara"). This valuable item is located in the ocean at the absolute, Northeastern-most corner of the Wealthy Continent of Marvel Land. In order to obtain it, use the Tiara to teleport yourself back to Position #12. From there, head to the Warp Zone to the south, and stand on the Warp Zone, facing west--then use the teleport. Because you have the Tiara with you, you'll go to position #20. From there, use the sea port to board Marko the whale, and swim your way East, then North, approaching the Northeastern-most corner of the Wealthy Continent. Use the True-Sight Lens Magic spell to make any invisible, underwater treasures visible. The Cure-All will show up if you're in the right place that I described.

  The Cure-All is not required to complete the game, but it sure is useful. It completely Cures Valkyrie's HP and MP to full. Bear in mind that the item can and will disappear after four uses. When fighting Zouna, its best to dispose of this item from your inventory and pick up the Key of Time to finish the game.

Key of Time: 時の鍵

  The very artifact that Valkyrie has been fighting for throughout the entire game. It resembles a wind-up key for an old grandfather clock. Obviously, this item is not sold in Sandra Shops. It can only be found in Zouna's Castle and drops off of Zouna himself.

  This item is absolutely vital to complete the game. To get it, you must strike Zouna enough to the point where he drops it on the floor. Make sure your inventory is not full (if you have the "suggested items", use up your Cure-All to make room for it). Pick up the Key of Time and run to one of the Keyholes in Zouna's Throne Room and use the Key of Time on the Keyhole to complete the game and save Marvel Land from Zouna's tyranny by casting him into the Abyss of Time.

  Magical Spells gained by Valkyrie throughout her Adventure:

Magic of Healing: 治すの魔法

Acquired at: Lv. 4
MP Consumption: 20 MP
Effect of Casting: Valkyrie will recover a significant amount of HP.

Magic of Fireball: ファイア・ボールの魔法

Acquired at: Lv. 6
MP Consumption: 5 MP
Effect of Casting: Valkyrie can shoot a fast-flying projectile fireball in one of four different directions that will knock the enemy backwards.

Magic of True-Sight Lens: 真実目レンズの魔法

Acquired at: Lv. 9
MP Consumption: 10 MP
Effect of Casting: Reveals invisible items that are submerged underwater to become visible on the field. Useful in locating the Cure-All in the ocean on the east side of Marvel Land, and the Gold Key that is submerged in the water pond in the Southern Pyramid dungeon.

Magic of Invisibility: 目に着かないの魔法

Acquired at: Lv. 12
MP Consumption: 15 MP
Effect of Casting: Valkyrie will become completely invisible to all enemies on the field (except Mid-Bosses) for a short period of time. She can still take damage from enemies, however--They simply will not chase her in battle.

Magic of Time Stop: 時停止の魔法

Acquired at: Lv. 14
MP Consumption: 32 MP
Effect of Casting: All enemies will freeze, locked in time and unable to move at all. Allowing Valkyrie to come and go as she pleases. Perhaps the most useful spell in the entire game.

Magic of Medicine: 薬の魔法

Acquired at: Lv. 15
MP Consumption: 20 MP
Effect of Casting: Works like the Medicine Bottle. Cures Valkyrie of the Poison status effect.

Magic of Lightning Bolt: 稲妻の魔法

Acquired at: Lv. 16
MP Consumption: 50 MP
Effect of Casting: Instantly destroys all enemies on the field.

  Things you need to know:

  Secrets of the Pros:


  Throughout the course of this guide, I will section off pieces of the maps available and put my own markers on them. The map to the left is of the Southwestern-most continent. Its mostly filled with trolls, dark Quarkmen, and Fly Drills. The only real "boss" in this game is Zouna. Other than that, the game is filled with Mini-bosses, or "Mid-Bosses". The Mid-Bosses can usually shoot fireballs and, nine times out of ten, are strictly stationary [non-moving]. Mid-bosses generally drop Silver Keys more than anything, which can be used for general purposes such as opening passageways and unlocking treasure chests.

  There are two mid-bosses on this island. Their original Japanese name is 「シーザス」 "Shiizasu". I've seen this name translated as "Sheeza" and "Sizus". Both of which I feel are inaccurate. So, I'm going to call the enemies "Scissors", because they bear a strong resemblance to a reptile-like pair of scissors with feet. The "Green Star" Marker is a common icon you will see on these maps. Use it as an indicator where to start from using Valkyrie. For this map, from thee starting point, there will be a Scissors directly north of you. But you're going to need to come back around the map, in a reversed "C" shape to kill it. Once you do that and kill the Scissors, pick up its key and go into the passageway behind it. Use the key on the treasure chest and snag the boat. As an option, you can get the red helmet in the treasure chest out at sea.
 

  If you did, for the sake of argument, you would need to reach the only available sea port which lies in the Northwestern-most corner of this island. The port is guarded by another Scissors, so you'll have to get rid of it. Then you would need to trace the outer rim of the island and come all the way around making your way to the Southeastern-most corner.

  Once you've done that [or have not done that--your choice], get back on the island and head to the Warp Zone at the position marked #3 on the map. Use the Warp Zone to go to position #15 on the map, which is just east of the Southern desert Pyramid. Since you only have the Short Sword right now, wail on a few black Sandras out here for a bit in order to level up fairly quickly. They offer the most decent experience points and are well worth it. If you get tired, simply go back to the Warp Zone and go back to position #3. From there, stroll by the incredibly weak monsters to position #1. Heal up and save your game there. Once you've reached about Lv. 4+ at least, you should have learned your Cure magic spell by now. Use the Warp Zone and head to position #14 on the map.
 
  Get a good piece of money. Maybe 100 to 200 Gold or so. And head to the Sandra Shop that rests just south of you. Buy yourself a Long Sword. This is going to be your mainstay weapon for a good while until towards the end of the game. While you're at it, buy yourself a Red Axe too--You're going to need it to reach the Eastern continent.

  You'll be using this long sword as you traverse your way through the dungeons to come.

  If you like, you can level up a bit more.

  The dungeons in this game will severely test your patience and endurance. Buy a potion or two if you want to feel safe, or know you're going to run out of MP quickly.

  Once everything is said and done in this area, make your way back to the Warp Zone again.

  Its time to tackle your first dungeon!
  Please take notice of the Dungeon Legend to the right. Some of the items listed will not make an appearance at all in any of the dungeons. But bear it in mind regardless.

  The icons you'll want to memorize the most are the Entrance, Exit, Blue Mantle, Blue Helmet, Gold Key, and the Super Sword. You can pretty much ignore everything else and skip at least two of the existing five dungeons in the entire game. Some weapons on the list, like the Blue Axe, Super Tent, and Gold Key can actually be bought from Sandra Shops later on in the game.

  The first dungeon we're going to be visiting is the Southern Pyramid. So make any preparations you need to before-hand.

  You're going to need to kill several Black Sandras anyway, because you need Kurino Sandra to unlock the Pyramid for you. Once you save him, walk up to the door of the Pyramid, face up, and use Kurino from your inventory. He'll then open the door.


Map of the Well at Position #6.                                                                      


Map of the Southern Pyramid at Position #8.                                                                                                            
 

  The Well Dungeon at position #6 you can completely bypass, because there's nothing you really need to get out of it.

  In the Southern Pyramid dungeon, you'll start off at the far east side [as illustrated by the map]. What you want to do is make your way west. The two big dungeon items you want are the Blue Helmet and Gold Key. The Blue Blocks in the passageways on the map indicate that the room is locked and needs to be opened with the Silver or Gold Key.

  Pick up a Powered Short Sword if you want and sell it later on for some quick cash.

  Bear in mind that most major dungeon treasures are guarded by a mid-boss. The Mid-Boss is always a giant Snake / Cobra that spits fireballs. But just like the Scissors, it can be simply "Zerged". Also, some dungeon treasures, like Tents and Armor Parts are typically sealed inside a treasure chest that needs to be opened with a Key.

  Having said that, the wisest course of action would be to go after the Gold Key first.

  In the room that the Gold Key lies in, there is a water pond. If you have the True-Sight Lens Magic, use it. It'll help you identify the location of the Gold Key faster by making it visible on your screen. The thing is that Valkyrie is not a good swimmer, and staying in the water for long periods of time causes her damage! The sooner you get the key the better.

  Once you snag the key, go get the Blue Helmet and put it on. Then head to the "L" marker, where the stairway is and head back outside.
 

  You'll be back in the desert again. Follow the route provided and this time make your way up North to the Northern Pyramid. Either killing, or avoiding Black Sandras along the way. Once you get to the Northern Pyramid, head on inside.
 


Map of the Northern Pyramid at Position #7.                                                                 
 

  In here, don't bother with the Blue Axe. Just head for the Blue Mantle and snag it. The room is guarded by another Snake Mid-Boss. You know what to do of course. Zerg it down and get the treasure from the chest. Head on back and go back outside--You're done with this dungeon. Make your way, using the Red Axe, to position #17. Be careful not to run into Zuhl. Also, you may see another Well dungeon [Referring to position #10]. There isn't much of anything to gain here. But if you want to just explore, here's the map.
 


Map of the Well dungeon at Position #10.
 

  If you haven't already, make sure Valkyrie is at a decent level--Somewhere between 5 to 10 or so. And make sure you have a Red Axe as well. Continuing from the last map piece to this one, you should be able to use the Red Axe now to chop your way through the Mountains and reach Marko the whale. You should at least have the Cure spell. Stand over Marko and cast the Cure spell. Marko will flop back to the ocean and leave behind an item image of himself. Pick it up and Marko will be in your inventory. You can either hold onto, or dump the boat you have in your inventory--Its going to be gone soon anyway. Head to Position #12 if you feel like saving your game. Ignore position #13 for now--That's a Warp Zone. Once you obtain the Tiara, that's going to become a common thoroughfare for you.

  Head to position #11. You will see a Black Scissors mid-boss there. He will be standing just east of a small grove of trees. DO NOT KILL the Scissors. Instead, just chop one tree out and stand in the center of it. Wait until nightfall. Stand there and wait. As soon as the clock rolls over into morning time, the trees will change, the Black Scissors will vanish, and a Rainbow will appear--making Valkyrie automatically cross over into the Wealthy Continent.
 
  After crossing into the Wealthy Continent, you're winding down towards the end of the game. The monsters are the strongest over here.

  Beware, just like the Cacti in the desert, the ice crystals you touch here can poison you as well. You will want to make your way a bit east, then keep heading south.

  To the south, just a few paces north of the Gate of the Lion, there will be a small lake with a damaged bridge and an island in the center of it. The island has a treasure chest on it. It is absolutely vital that you obtain the treasure that is sealed away inside.

  Fortunately, you should have the Gold Key with you. If you don't, shame on you!
 
  Inside the treasure chest was the Tiara. The Tiara grants Valkyrie more mobility across Marvel Land, and changes the destinations of the Warp Zones.

  You can easily take the Tiara south and use it to get the Gate of the Lion to open. Or you can just as easily use the Tiara and transport yourself back to the Sandra Shop and Inn at position #12.

  Use the Tiara, save your game, do what you need to do and head south to the Warp Zone at position #13.

  We're getting ready to go take on Zouna and fight him down.
  Use the Warp Zone to go to the pier just east of position #20. Now that you have the Tiara, it is possible to warp there. Use the pier and hop aboard Marko. The first thing we're going to do is get the Cure-All.

  Presumably you have the recommended item list that was mentioned earlier? If not, scroll back up and check to make sure.

  To get the Cure-All, use Marko and swim in a U-turn to the East. Swim up the Coastline of the Wealthy Continent until you're in the very Top-Right corner of the map. Use the True-Sight Lens magic and look in the water. You should see something resembling a golden coin with a "K" on it. That's the Cure-All. A disposable item that cures Valkyrie's HP and MP to full--can be used four times total. Putting the "Tent" and "Super Tent" to shame.

  Head back down south and go past the pier again. Keep heading west, further away from the Wealthy Continent. Avoid the Twin Gilas Mid-Boss that shoots fireballs at you along the way and then make your way past a series of Islets to the Northwest.

  Into uncharted territory...

  You've arrived on the island that Zouna's Castle resides on.

  Are you ready to finish this?

  Let's go.
  There are a few pine trees, and some Moai [Stone faces. Refer to the Gate of Lion picture] outside of Zouna's Castle. The Castle is also defended by a series of gates. You pretty much "need" the Gold Key at this point, because Zouna's Castle is filled with several locked rooms.

  Anyway, once you stave off the enemies with your trusty sword, head into the castle and prepare for the final showdown with Zouna, the Dark Wizard.

  Use the map below to guide your way through. Also, there are very tough monsters in here, so make sure you're a decent level before you enter. I was at Lv. 14 or so before I finished.


Map of Zouna's Castle.                                                                                                                
 

  You'll begin the dungeon on the West side and have to work your way Southeast, then North to reach the last Dungeon treasure, and the final boss, Zouna. The only worthwhile item in here is the Super Sword.

  Make your way through the castle. Avoid the Animated Armors, Kaoxes, Honorians and Scorpions.

  Snag the Super Sword and head for the largest room on the map. Zouna's throne room.

  Approach the Throne and Zouna will spawn--beginning the fight. If you strike him enough times, he'll vanish and drop money sometimes. When he disappears, approach the throne again to make him respawn. He will shoot fireballs and teleport around while fighting you. Keep striking him until he drops the Key of Time. Gobble up your Cure-All to make room for it and then pick it up, run to a Keyhole in the room and face up. Use the Key of Time on the Keyhole. And congratulations! You have just completed Valkyrie no Bouken: Toki no Kagi Densetsu "The Adventure of Valkyrie: Legend of the Key of Time".
 

  You will be presented with the ending text:

  CONGRATULATIONS!

YOU HAVE FINALLY DEFEATED SATAN ZOUNA.

THE SOUL TAKEN BY ZOUNA WILL RETURN TO THE PEOPLE.

JOY AND LAUGHTER IS BACK IN MARVELAND.

TIME IS FLOWING AGAIN.

AND PEACE IS RECOVERED.

YOU ARE THE VERY WARRIOR OF MARVELAND

IT IS TIME RECOVERED BY YOUR OWN HANDS.

WISH YOU WOULD TAKE GOOD CARE OF THE PRECIOUS TIME!

YOUR REAL ADVENTURE STARTS FROM NOW ON!

  Followed by the ending credits.
 

  If you want to completely bypass the fuss and muss of leveling up and going on the complete adventure, I will offer my best password in the game. This is completely optional, however. Using the password, while it gets you as close as possible to the end, it takes the fun of exploration out of the game. Only use it if you really want to go as far as you can.
  • Password: M40oHG90QK4TD7SEB6

    Stats Offered:

      Strength Stats: Lv. 16,  HP: 615, MP: 251
      Magic Acquired: Lighting Bolt, Medicine, Time Freeze, Invisibility, True-Sight Lens, Fireball, Cure
      Experience Points: 379410
      Total Money: 5 Gold
      Inventory: [5 Items] Super Sword, Blue Mantle, Blue Helmet, Marko the Whale, Tiara (You'll have to get Kurino Sandra, Cure-All, and the Gold Key on your own. They're necessary to completing the game.)

 

  After Zouna's defeat, Valkyrie used the Key of Time to restore order and peace to Marvel Land. Everyone who had been tainted by Zouna's dark powers were finally freed. Sabine and Andy were safe. Kurino returned to his home village and finally went back to his peaceful life with his family. Valkyrie herself returned to heaven. The heroes would meet again, however. For this would not be their last journey. The story continues in Legend of Valkyrie. [See Next Article]

  It can be easily said that the 1998 Japanese-Only Remake of Valkyrie no Bouken: Toki no Kagi Densetsu is perhaps the definitive vision of the game.

  After the success of the original five volume set of Namco Museum on Sony PlayStation in Japan, America and other territories, Namco decided to respond to their fans' requests by developing three more [Japan Only] compilation discs.

  • NAMCO Museum Encore
  • NAMCO Anthology Vol. 1
  • NAMCO Anthology Vol. 2

  All three of which would be the last compilation titles to be released for the Sony PlayStation--making 8 discs in all.

  The new "Valkyrie no Bouken" was available on the final release--NAMCO Anthology Vol. 2 in Japan only (Even though it is readily available on certain internet sources in ROM format).
 

  The Namco Anthology game disc not only contained a new and updated version of the game, but it also featured a perfect port of the original Famicom title that remained unchanged from the original. The update itself, at its very core, is essentially the same exact game.
 
  It's similar to its source material enough to the point where an FAQ for the game is just about completely unnecessary for those who have played and beaten the original game. Moreover, while the original Famicom title was widely non-linear in overall play style, the update is the opposite.

  The game adopts the linear, stage-based format of "Legend of Valkyrie". In which the player must travel and explore pre-designed stages and play through scripted events in an effort to reach the next stage.

  However, the game does allow you to backtrack through the stage you're currently in at the very least--to make sure you've unearthed every obtainable item and hidden clue.

  The original map of Marvel Land is used as well. There are minor differences to accommodate the storyline and to establish continuity between all three original games. Notice the section of the world map to the right. This is supposed to be the northwestern-most corner of Marvel Land.
 
  Review with the original map above for further evidence. The new map takes many liberties with the original one. In the original Famicom title, there was an Indian-style Teepee village settlement to the Northwest, with a mountain range to the South and far Northeast, a forested area to the east and southeast with a river that runs down the middle of it, a series of islets dividing the north and south continents, and, of course, the vast desert where Kurino and Valkyrie had their fateful encounter. The only thing that wasn't in the original game that is present in the picture and new game are the Ziggurat in the forest, and the town to the southwest.
 
  By the way--speaking of Kurino, the update was obviously revised to tie in the other two games, making it a true trilogy, rather than just a sequel and a prequel centered around one old game.

  There is far, far, far more dialogue in the update than there ever was in the original Famicom title. In fact, the original Famicom game had no in-game text whatsoever. Save for the ending message, title screen, and "pause" text.

  Just like the original game, Valkyrie opens with her heavenly descent into Marvel Land--starting in the middle of the southwestern continent and staying true to the original game.

  She travels about, battling Goblins, Fly Drills, Tattas, Honorians, and all manner of creatures along the way. Zouna's dark powers turned the once-docile creatures mad.
  Always on her best behavior, Valkyrie performs random good deeds for the inhabitants of Marvel Land. Whether it be helping a young mother from being assaulted by a group of renegade Goblins, or liberating a town from poverty and starvation.
 
  Zuhl isn't a bad fellow in this game. The Sandra Shops have been replaced and Zuhl takes on the same role he had in the original 1989 Arcade title, "Legend of Valkyrie". He is once again a shopkeeper.

  His shyster nature is still intact, however.

  Just like in "Legend of Valkyrie", Zuhl sells mostly weaponry. But they've made the game slightly easier this time around. Zuhl now sells Health and Magic restoring potions too.

  Here's a tip--Like in "Legend of Zelda", there are both Magic and Heart Containers that increase your maximum health and magic meters. Around the second stage of the game, Valkyrie will fall into an underground area after evading a hoard of dark Quarkmen. There will be yellow tree root-biting bugs from "Sandora no Daibouken" down here. Explore this underground area thoroughly.
 
  If you're diligent enough in your search, and good at taking down the white snake / cobras in the tunnels, your persistence will be rewarded by a female plant spirit. She will teach you the "Cure" magic spell. This saves you a bundle on potions! All you need to worry about at this point is keeping your MP up.
 
  Of course, there are boss battles as well. Most, if not, all of which feature the same boss battle theme music featured in "Legend of Valkyrie".

  The "Mid-Bosses" that were once sparsely scattered on the overworld map have either been done away with entirely or converted into true bosses. The "Scissors" monster [as shown in the picture to the left] is one of the common bosses.

  At least in this version however, Valkyrie has better means of defending herself. Her sword shoots beams again, just like in "Legend of Valkyrie", and she can Jump as well.

  In addition to that, she can also perform a few more feats! She can lift her shield in front of her face and defend herself with it. Move in eight different directions. Duck down. Crawl on the ground, and even Dash at high speeds!
  The majority of these photographs are from the "desert" stage of Marvel Land. It is around this point where the game decides to tie up some loose ends and fill the plot holes in the continuity of the storyline.
 
  Sabine has a bigger part in the updated game and has more active dialogue. This game was probably the first game to openly refer to Kurino by his first name of "Kurino".

  To synchronize the story with "Sandora no Daibouken" 「サンドラの大冒険」, Valkyrie eventually journeys to Sandland. The Sandras residing there are overcome with the plague--turning into stone statues. While the village itself is enveloped in darkness, with withered crops everywhere.

  Valkyrie then journeys into the forested area just outside of Sandland [which is even part of the original game], and fights off Trents「トレント」that are infesting the woods.

  After going through the woods, fighting two boss battles and escaping the forest, Valkyrie reaches the desert. And after going through it, she meets Sabine「サビーヌ」, who is concerned about her friend. A black Sandra named Kurino「クリノ」[see picture].
 
  This, of course, picks up where the Super Famicom title left off.
 


  Valkyrie subdues the enchanted Kurino, and frees him from his dark imprisonment. She then uses the Sun Cure to restore everything done wrong in Sandland. Kurino and Sabine join Valkyrie. Kurino then opens the way inside Zouna's pyramid for Valkyrie to gain entrance. Valkyrie's quest resumes, resulting in her victory and liberation of Marvel Land.

  Like I mentioned earlier, this game is a large elaboration on the original "Valkyrie no Bouken", and has a lot of tie-ins surrounding the other games. In keeping with "Sandora no Daibouken", after the Pyramid scene of the game, Valkyrie travels to Caldera Castle and even meets the Fairy from Tree Island, along with Princess Tiana and her boyfriend, Nick.

  In the game Namco X Capcom, Reiji Arisu and his team eventually make their way to the desert of Marvel Land and enter Zouna's Pyramid. They even enter the room filled with Robotian Generators, and the Time Chamber featured in the "Valkyrie no Bouken" PSX Remake.

  If you do manage to get a chance to play this game, I suggest doing so. It's a decent platformer action-RPG. However, the saga continues in Legend of Valkyrie.

Article written by DeviFoxx on 05/02/2007 08:53:18 PM


· Article #1 | Article #2 | Article #3 | Article #4 | Article #5 ·